Rasmus Rye ThomsenGraphic Designer & 3D Artist
Open to full-time and freelance opportunities
Graphic Design
Chaos Canopy Catalogue
Personal project. A plant shop product catalogue, designed end to end with no real client brief.
Personal ProjectSchefflera
An experiment in presenting real objects as interactive 3D, a houseplant captured on phone and reconstructed as a Gaussian Splat.
Gaussian Splatting
Ace The Pace Flyer
Personal project. A concept trifold flyer for a bike store, designed end to end with no real client brief.
Personal ProjectESL Logo Animation
Logo animation created for ESL.
Motion Graphics3D Art
View more on ArtStation ↗Soldier
Designed, modeled, textured, and rendered. Rigged in Character Creator, cleaned up in ZBrush. First 3D print.
CharacterProject F4E
Props designed, modeled, and textured at Betadwarf.
PropsEnvironment Scene
Forest environment built in Unreal Engine 5 with spline meshes and Megascans assets.
EnvironmentCrates
Modular crate props modeled, textured, and presented in-engine.
PropsIllustrations
About
I'm a 3D artist and Graphic designer. I have always had a passion for creativity and design which is why I decided to pursue a degree in multimedia design and later computer graphics. I find the work most fulfilling when I can take an idea from the first rough concept to a finished visual. I enjoy every stage of that journey and love seeing the improvement from project to project.
I've become genuinely interested in using AI as a tool and I'm gradually building it into my workflow in a way that keeps my own designs and ideas at the centre. In practice that means feeding in my own sketches, guiding composition and silhouettes, and iterating with intent rather than handing over control. I also use AI for feedback on my own work, with final refinements always done by hand in software like Photoshop.
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Experience
Contact
Available for full-time positions and freelance work.
Have a project in mind or want to collaborate? Send a message or reach out directly.