Crates

Props Modeling Texturing
These are a set of crates I created for Project Dragon during my time at Airborn Studios.

Project Dragon was a multiplayer sandbox action-adventure developed by Phoenix Labs.

I worked as a 3D prop artist on the project, where I was responsible for modeling, UV layout, topology optimization, texturing, and implementation in Unreal Engine 5. All assets were created based on concept art from the team.

Images

Crate – 3D model render
Short crate variant
Long crate variant
Crate texture sheet
Crates in-game screenshot

Crates presented alongside other props created by the team.

Crates presented alongside other props created by the team.
View on ArtStation ↗ ← Back to Portfolio