Crates
Props
Modeling
Texturing
These are a set of crates I created for Project Dragon during my time at Airborn Studios.
Project Dragon was a multiplayer sandbox action-adventure developed by Phoenix Labs.
I worked as a 3D prop artist on the project, where I was responsible for modeling, UV layout, topology optimization, texturing, and implementation in Unreal Engine 5. All assets were created based on concept art from the team.
Project Dragon was a multiplayer sandbox action-adventure developed by Phoenix Labs.
I worked as a 3D prop artist on the project, where I was responsible for modeling, UV layout, topology optimization, texturing, and implementation in Unreal Engine 5. All assets were created based on concept art from the team.
Images
Crates presented alongside other props created by the team.